Episode 1 – How we made it, Part 3

Pretty much any episode that gets released for sale will revolve around an encounter/altercation and involve some form of combat.

The type of combat will be based upon the skills of the characters it concerns and on some level what each one is hoping to achieve. If one combatant merely wishes to get away, he or she will fight differently than if their objective is to kill. Equally a character who delivers Energy Punches like Powerstar would fight differently to someone with psychic powers or long range abilities. This is key because I really do not want to make something which is very repetitive, and I want it to be interesting in the future to think about how known characters might fare against one another.

In this first episode we have Powerstar whose primary interest is to expel her ever building energy with kind of force punches. You can tell these apart from normal punches by sound effects in the scene. Conversely her enemy appears to want to go toe to toe with her… but is that really the case? Those who see the episode will find out. His motives in this fight colour the way he operates within it.

Ok, so these are all the theoretical ideas behind what we wanted to do. How do we achieve this in practice?

We were not keen to improvise the scene, we knew this would waste time and since we could not devote more than a single day of shooting due to costs it seemed clear that each move must be planned. Otherwise we’d end up with something which didn’t make sense and lasted 3 and a half minutes.

To solve the problem storyboards were created with Poser, much easier than drawing them out. Here are a few that we used:

superheroine power punch

superheroine peril powerful

superheroine heroine peril defeat

We even had time to do facial expressions (probably not something I’ll bother with in future). This was a great if not daunting way to get the actors to learn the piece, once the order was there it would help in the amount of run throughs we could perform using different angles.

In all there were about 160 storyboards for the fight. Perhaps we’ll be more relaxed in future about that but it proved to be a good way to shoot efficiently on limited time.

~ by nextglobalcrisis on July 14, 2009.

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